Hello everyone! In this world of Zbrush, I found these GREAT Zbrush Tutorials on the topic I was at work making tutorials video hyper clear and helpful from the very basic to something more advanced in the world of this great program. The important thing is to follow video as if they were classes, and go practising patience.
Almost all are on youtube, but few in vimeo going to have to go directly to the page and not going to see here. For those beginning with ZBrush really recommend it.
I no longer find way to thank this master who made these videos. A roughly. And I hope that you too will serve them.
A recommendation, if not down, enter the youtube link and quality in HD or at least 720, as it explains much how to get certain things and how to access. Ideally be able to read the buttons on the interface for later to intuitively get to what you want to find.
To learn then!
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- Zbrush 3D Program
Built within an elegant interface, ZBrush offers the world’s most advanced tools for digital artists. With an arsenal of features that have been developed focused on usability, ZBrush creates a user experience that feels very natural and simultaneously power the artist’s inspiration. With the ability to sculpt billion polygons, ZBrush allows you to create a unique limit. Your imagination. Designed on a principle of circularity, the menus in ZBrush work together in nonlinear mode and free mode. This facilitates the interaction of 3D models, 2D images and 2.5D pixols a new and unique way. ZBrush gives you all the tools needed to design a concept quickly 2D or 3D and then bring that idea to completion tools. You can create realistic renders directly in ZBrush with lighting and atmospheric effects desired. With many powerful export options, you can easily prepare your model for 3D printing or use in any digital or standard 3D software application.
Given the processing power of the software, you can sculpt and paint with millions of polygons without purchasing expensive graphics cards. It is for this reason why ZBrush is being used by everyone from renowned artists, art lovers, painting and modeling to the most professional pointers and studios in the world of film, animation and video games. Forget complicated technical barriers and training courses and learning. You can sculpt and paint with brushes and everyday tools in a friendly interface. Purchase and use a license and understand why ZBrush is a tool created by artists for artists.
- Quality, Speed and Flexibility
With ZRemesher, you can devote more time to be creative! ZBrush 4R7 continues to improve the functioning of ZBrush giving you access to a rich set of new features tools that will increase your creativity and productivity.
The new fully reconstructed ZRemesher retopología system to provide better automation and user guide topology. We have also included new brushes and features that improve workflow for sculpting both organic and mechanical surfaces.
ZRemesher is the next evolution in our solution automatically retopología. ZRemesher has been designed from the point of view of an artist. With one click, ZRemesher produces new optimized topologies based on your original mesh.
New features in ZRemesher are smarter, able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye.
Add more polygons locally where needed, improving the methods and improving the flow topology.
As with most tools in ZBrush, ZRemesher also lets you control the automatic process and allow you to direct the mode of calculation algorithms. It is very easy to control the flow of polygons with the help of curves.
You can also define where you want to have greater or lesser density of polygons. You can add more local retopología to a certain area of the screen, maintaining a natural fidelity to the original model.
By default, ZRemesher gives more priority to keep the model that the number of polygons if enabled Adaptive Density mode. But when this mode is disabled, ZRemesher topology calculating adjusted to give equal importance to both maintain the fidelity of the mesh as an optimum number of polygons, achieving incredible results.
- New Brushes
Part of the creative power of ZBrush is based on its system of “brushes”. In each release we add new “brushes” that can transform the way you work or just make your daily modeling much easier and faster. With ZBrush 4R7, we continue this tradition.
The new “Trim Curve brushes” meshes cut very similar to the “Clip brushes” manner, but eliminates the polygons rather than push affected as the “stroke” mode. And as you can imagine, these new “brushes” will DynaMesh new best friends!
The creation of holes in a mesh has been possible since the introduction of DynaMesh and more recently enhanced with “Mesh Fusion”. Now ZBrush adds another option for this purpose with the “Bridge Curve Brush”: Select an edge of the hole in POLYGROUP and connect with other, creating a bridge between polygons. And because of this new topology discovery is even more useful with “Frame Mesh” is fantastic for all “brushes” using curves. You’ll love it as much as we do!